ModulesEconomy
Heists and rescues
Heist another member's wallet on a chance (where the server allows it), keep yours safe with a Bodyguard, and solve a rescue puzzle together for a pot.
Two ways to play with other members, both part of your Dexy profile: a heist stakes some of your coins on a chance at someone else's wallet, and a rescue is a quick word puzzle a whole channel can join, with a pot for whoever solves it first. Heists are off in every server until an admin turns them on (see Settings); rescues are always on with the module.
Heists#
d!eco heist @member stakes 10 % of your wallet (at least 100 coins, at most 1,000) on a 35 % chance. If it works, you take 8 % of their wallet, at most 1.5× your stake and never more than 1,500. If you're caught, your stake goes to them. Either way, a fifth of whatever moves is destroyed, so on average a heist costs you coins: it's a thrill, not an income. Banks are never touched.
The rules that keep it fair:
- Wallets under 500 coins can't be heisted, so new members and the poor are safe.
- The same two members can heist each other once a day, either way round; you can heist once every 2 hours; one member can be heisted at most twice a day.
- Bots and timed-out members can't heist or be heisted.
- Anyone can turn heists on themselves off with
d!eco heist off(and on again withd!eco heist on). They're on by default. - A Bodyguard (1,500 coins in the shop's Utility aisle,
d!eco buy bodyguard) blocks every heist on you for 48 hours from the moment you use it.
d!eco heist on its own shows your status: whether heists on you are on, a Bodyguard on duty, what your stake would be, when your next heist can start and how often you've been heisted today.
Every heist shows in both members' transactions (d!eco transactions): "Heist" for the attacker, "Heisted" for the target.
Rescues#
d!eco rescue starts a rescue in the channel: an explorer is lost, and the one word that leads to them, the name of an item, got scrambled. Starting one costs a 50-coin buy-in, which goes into the pot; anyone can join for the same 50. Every joiner gets one guess among four names; the first right guess wins 90 % of the pot (the rest is destroyed). A wrong guess puts you out of that rescue. If nobody finds the word in 3 minutes, every buy-in comes back.
A channel has one rescue at a time; d!eco rescue elsewhere starts another. Timed-out members can't start or join one, and you need the buy-in in your wallet.
Solving a rescue counts for the Rescuer achievement (see Quests, achievements and seasons).
Fair play#
- A heist can never take more than 1,500 coins, never from the bank, and the pair as a whole always loses coins: two accounts heisting each other only burn them.
- The rescue is zero-sum between players less the 10 % that's destroyed; an unsolved one refunds everyone exactly once, even if two things happen at the same moment.
- The attacker's expected change is negative at every wallet size (about −23 coins a heist at a 1,000-coin wallet, −230 at 10,000): a bad day costs at most one stake every 2 hours.