ModulesEconomy
Expeditions
Leave for one to eight hours and come back with goods and a few coins: the four destinations, what your kit does, and how the loot arrives.
An expedition is gathering for the hours you're away: you leave for one to eight hours, keep chatting, fishing and working meanwhile, and the loot goes straight to your inventory when you're back, with a DM. One expedition at a time. They pay less per hour than gathering by hand, on purpose: they're for the time you'd otherwise earn nothing.
The destinations#
| Destination | Away for | What it brings | Kit |
|---|---|---|---|
Riverlands (river) | 1 hour | 4 finds from the fishing table, 10–20 coins | your best rod |
Pine hills (hills) | 2 hours | 7 finds from the hunting table, 20–40 coins | your best rifle |
Deep mine (mine) | 4 hours | 12 finds from the mining table, 40–80 coins | your best pickaxe |
Old ruins (ruins) | 8 hours | 5 relics, 80–160 coins | none helps |
Your best tool for the place sets the odds, as it does by hand (a fine rod finds rarer fish than a basic one), and a Lucky tonic running when you leave counts as one grade better. The grade is saved when you leave: the tool isn't used up, and selling it meanwhile changes nothing. Without the tool you go anyway, at basic odds. The Old ruins are the only place (besides chat drops) that finds relics, the items of the Relics set (see Collections).
Leaving and coming back#
d!gather expedition river
d!gather expedition ruins
d!gather expeditions
d!gather expedition river
d!gather expedition ruins
d!gather expeditions
d!gather expedition <where> leaves (river, hills, mine or ruins). d!gather expeditions (or d!gather expedition alone) shows where you are and when you're back, or, once you're back, what you brought home. The loot is delivered when the trip ends, by Dexy's timers; opening your expeditions or your inventory collects it straight away too. Returning from an expedition counts for quests and the Explorer achievement.
Fair play#
- Each destination pays less per hour than gathering by hand at the same grade, so being away is never the best loop, only the one that works while you're gone.
- A trip is settled exactly once, however many times its end is checked (Dexy's timers, your own commands), and the loot is rolled only then, with the kit you had when you left.