ModulesEconomy
Quests, achievements and seasons
Three daily and two weekly quests from what you already do, 26 achievements with a badge each, and a season board that starts over every quarter.
Quests, achievements and seasons give your Dexy profile things to aim for. Quests pay coins for what you already do; achievements give a badge for your profile card; both score season points, and the season board ranks everyone on them for a calendar quarter. Coins, items and collections never reset.
Quests#
Every day you get three daily quests, and every week two weekly ones, picked from the things members already do: catching fish, hunting, mining, opening a chest, sending messages, time in voice with company, crafting, gifts, work shifts, selling goods, harvesting, returning from expeditions and completing trades. A daily pays 80 coins and 5 season points, a weekly 500 coins and 25. Everyone's quests are different, and the same for every process of Dexy.
d!season quests
d!season quests
d!season quests shows today's and this week's quests with their progress, when each board resets, and lets you claim the finished ones. Messages and voice count every 10 minutes, as activity pay does (the Stats module, after its spam and bot filters). A finished quest is mentioned in the reply of whatever finished it, with how to claim it.
Achievements#
There are 26 achievements, each earned once and each giving a badge for your profile card (never sold in the shop) and season points by its tier: common 10, uncommon 20, rare 30, epic 50.
| Achievement | For |
|---|---|
| First catch · Angler · Hunter · Miner · Treasure hunter | your first fish; a hundred casts, hunts, swings; ten chests |
| Chatterbox · Voice regular | a hundred messages paid; ten hours in voice paid |
| First craft · Artisan · Farmer | something crafted; twenty-five things crafted; fifty crops harvested |
| Generous · Trader · Hard worker | five gifts; five trades; fifty shifts |
| A week straight · A month straight | a seven-day and a thirty-day daily streak |
| Silver tier · Gold tier · Platinum tier | reaching the tier (see Tiers) |
| Set complete · Collector | your first complete set; three sets |
| Explorer · Rescuer · Quick hands · Lucky find | ten expeditions; a rescue solved; a chat drop claimed; a legendary find |
| Saver | ten thousand coins in the bank |
| Season champion | a top-three finish in a season |
d!season achievements
d!season achievements @Orion
d!eco equip first catch
d!season achievements
d!season achievements @Orion
d!eco equip first catch
d!season achievements lists every achievement, earned (with the date) or how far along you are, and lets you put an earned badge on your card; d!eco equip <badge> does the same. The badges you've earned show on both views of your profile card and in d!eco balance. An achievement earned shows in the reply of whatever earned it.
Seasons#
A season is a calendar quarter. Points come from quests (5 a daily, 25 a weekly), achievements (by tier) and sets completed (40 each). When a season ends, the top three get the Season champion badge, and the board starts over; nothing else resets.
d!season
d!season 2
d!season
d!season 2
d!season draws the season board as an image: the top hundred by points, ten a page, with the season's name, when it ends, and your points and rank in the text.
Fair play#
- Quests pay about one work shift's worth a day for a normal member, and only for things that are capped elsewhere (messages and voice through activity pay's rules, gathering through its cooldowns): all three dailies plus both weeklies is about 380 coins a day at the very most.
- Every claim (a quest, an achievement, a set, a season's badges) happens exactly once, however many times it's asked for at the same moment.
- Achievements and badges never cost or give coins.