ModulesEconomy
Farming and crafting
Plant seeds on your farm, water and harvest them, use the orchard's flowers and fruit as boosters, and craft tools, plots, soils, tonics and jewellery.
The farm#
Everyone has a farm with 3 plots. Seeds from the shop's Seeds aisle (d!eco shop seeds) grow into crops you can sell, craft with or trade; each crop sells for more than its seed cost. d!gather farm shows every plot: what's growing, how far along it is and when it's ready.
- Buy seeds:
d!eco buy carrot seeds 3. - Plant them:
d!gather plant carrotplants one,d!gather plant carrot 3three,d!gather plant carrot allfills every free plot. Seed names are matched forgivingly (carrots,carot). - Water once:
d!gather waterwaters the whole farm, and each growing crop is ready 25 % sooner. Each crop can be watered once. - Collect:
d!gather harvestcollects every ready plot. Crops wait in their plots until you do.
| Seeds | Price | Ready in | Harvest | Sells for |
|---|---|---|---|---|
| Lettuce | 12 | 30 minutes | 2 lettuce | 16 |
| Carrot | 20 | 1 hour | 3 carrots | 27 |
| Potato | 30 | 2 hours | 4 potatoes | 40 |
| Tomato | 40 | 3 hours | 4 tomatoes | 56 |
| Corn | 50 | 4 hours | 5 ears of corn | 70 |
| Strawberry | 80 | 6 hours | 6 strawberries | 108 |
| Pumpkin | 120 | 8 hours | 2 pumpkins | 160 |
| Sunflower | 100 | 12 hours | 3 sunflowers | 159 |
| Blueberry | 160 | 24 hours | 8 punnets | 280 |
| Golden melon | found only | 10 hours | 1 golden melon | 300 |
Golden melon seeds only come from treasure chests (see Gathering). Seeds can't be sold back.
The classic orchard (Dexy's classic fruit and flowers) grows the same way: Tulip 12 → 2 in 30 minutes, Lily 15 → 3 in 45 minutes, Orchid 20 → 3 and Apple 24 → 4 and Camellia 32 → 4 in 1 hour, Cosmos 40 → 4 in 1.5 hours, Cherry 60 → 5 in 5 hours, Avocado 110 → 5 in 10 hours, Kiwi 130 → 6 in 12 hours, Mulberry 180 → 8 in 18 hours (seed price → crops, grow time: the old game's times).
More plots: a Farm plot from the shop (2,500 coins, d!eco use farm plot) or a Garden bed you craft, up to 8 plots.
Soils: Soil, Humus and Silt (crafted from the clods of dirt hunting turns up) make every crop growing on your farm ready 20 %, 43 % or 50 % sooner: d!eco use silt. Like watering, each crop takes soil once, and a plot that's already ready isn't touched.
Boosters#
The orchard's crops are boosters: use one instead of selling it.
| Crop | d!eco use gives | For |
|---|---|---|
| Tulip, Lily, Orchid, Camellia, Cosmos | luckier finds: fishing, hunting and mining roll as if your tool were one grade better (the Lucky tonic's effect) | 15, 30, 45, 60 or 90 minutes |
| Apple, Cherry, Avocado, Kiwi, Mulberry | 25 % more coins from work and chat (the Coin boost's effect) | 30, 30, 60, 60 or 90 minutes |
Using another while one is on adds its time to the end. A crop used is gone (it leaves your net worth at its sell price).
Crafting#
Recipes turn materials (and a few coins) into tools, utility items, soils and jewellery. d!eco recipes (or d!eco craft alone) lists every recipe with what you have of what it needs, and the crafts you have running.
d!eco craft mending kit makes one; instant recipes can make up to 10 at once: d!eco craft mending kit 3. Recipe names are matched forgivingly. Everything a recipe needs is taken in one go, or nothing is.
| Recipe | Needs | Fee | Takes | Makes |
|---|---|---|---|---|
| Fine rod | 20 driftwood, 8 iron ore, 4 silver ore, 2 pearl oysters | 500 | 30 minutes | a fine rod |
| Fine rifle | 16 oak branches, 20 feathers, 6 shed antlers, 2 honeycombs | 500 | 30 minutes | a fine rifle |
| Fine pickaxe | 12 oak branches, 14 iron ore, 3 gold ore, 10 coal | 500 | 30 minutes | a fine pickaxe |
| Mending kit | 4 copper ore, 2 clay, 1 honeycomb | 40 | instant | 25 uses back for your most worn tool |
| Lucky tonic | 3 field mushrooms, 2 honeycombs, 1 sunflower | 60 | 5 minutes | 30 minutes of luckier finds |
| Garden bed | 12 clay, 10 stone, 4 oak branches | 250 | 30 minutes | a Farm plot |
| Silver ring | 3 silver ore, 1 quartz | 30 | 10 minutes | a ring that sells for 125 |
| Pearl necklace | 4 pearl oysters, 1 silver ore | 40 | 10 minutes | a necklace that sells for 140 |
| Amethyst charm | 2 amethyst, 2 gold ore | 80 | 30 minutes | a charm that sells for 350 |
| Wooden pickaxe | 10 oak branches | 60 | 30 seconds | a basic pickaxe (the classic recipe) |
| Stone pickaxe | 15 oak branches, 15 stone | 300 | 1 minute | a sturdy pickaxe (the old recipe) |
| Iron pickaxe | 15 oak branches, 24 iron ore | 500 | 30 minutes | a fine pickaxe (the old recipe) |
| Soil | 5 clods of dirt | 40 | 30 seconds | growing crops ready 20 % sooner |
| Humus | 8 clods of dirt | 90 | 90 seconds | 43 % sooner |
| Silt | 10 clods of dirt | 120 | 2 minutes | 50 % sooner |
The old recipe names work too: d!eco craft wooden pickaxe. (The old diamond pickaxe is the fine pickaxe, made by the iron or fine recipe.)
Timed crafts run in one of your 2 craft slots (3 with a Crafting table from the shop, 3,000 coins, used once: d!eco use crafting table) and finish on their own, even while you're away: the result goes straight to your inventory, Dexy sends you a DM, and each craft is delivered exactly once. d!eco craft shows what's running and when it's ready.